| Level |
KXP |
Priest 123 456 789 |
TH |
| 1 | 3.5 | 1a- --- --- | +0 |
| 2 | 7 | 20- --- --- | +1 |
| 3 | 14 | 21a --- --- | +2 |
| 4 | 28 | 320 --- --- | +3 |
| 5 | 56 | 421 a-- --- | +4 |
| 6 | 112 | 422 0-- --- | +5 |
| 7 | 224 | 432 1a- --- | +6 |
| 8 | 448 | 433 20- --- | +7 |
| 9 | 900 | 433 21a --- | +8 |
| 10 | 1800 | 443 220 --- | +9 |
| 11 | 2600 | 444 331 --- | +10 |
| 12 | 3400 | 444 441 a-- | +11 |
| 13 | 4200 | 555 442 0-- | +12 |
| 14 | 5000 | 555 442 1a- | +13 |
| 15 | 5800 | 555 552 10- | +14 |
| 16 | 6600 | 555 553 21a | +15 |
| 17 | 7400 | 555 553 320 | +16 |
| 18 | 8200 | 555 553 321 | +17 |
| 19 | 9000 | 555 553 331 | +18 |
| 20 | 9800 | 555 554 332 | +19 |
| 21 | 10600 | 555 554 442 | +20 |
| 22 | 11400 | 555 555 443 | +21 |
| 23 | 12200 | 555 555 553 | +22 |
| 24 | 13000 | 555 555 554 | +23 |
| 25 | 13800 | 555 555 555 | +24 |
| 26 | 14600 | 666 655 555 | +25 |
| 27 | 15400 | 666 666 655 | +26 |
| 28 | 16200 | 666 666 666 | +27 |
| 29 | 17000 | 777 766 666 | +28 |
| 30 | 17800 | 777 777 766 | +29 |
| 31 | 18600 | 777 777 777 | +30 |
| 32 | 19400 | 888 877 777 | +31 |
| 33 | 20200 | 888 888 877 | +32 |
| 34 | 21000 | 888 888 888 | +33 |
| 35 | 21800 | 999 988 888 | +34 |
| 36 | 22600 | 999 999 999 | +35 |
|
| Requisites: | Str
13,
Wis
13 |
| Alignment: | J any
(overwrite) |
| HD/level: | 1d8 |
| Weapon Prof.: | 5+level/2 |
| To Hit Table: | War |
| Save Table: | Pri |
| Reference: | RDM {
Planeshifted
HOSE1} |
| Groups: | Priest, Alternate |
| Complexity: | CF=2 |
| “CHOPPIN WOOOOD!” |
| This class sets the second component of your alignment to "J" (Jerry). This overwrites the L-C axis requirement on all of your classes to "J". |
| Casting spells costs 1P instead of 1M. You know Psi9001 powers as spells (m=2,M=5,G=8,S=11). Power Level = ½(KXP total). |
| Material componenting for spells costs a 0 action. |
| Command undead; cannot turn. |
| Cannot use more than 1 M action/s at all; if you get an RM action somehow, it is immediately converted into 1P+1V. |
| Cannot make Intelligence checks or "disbelieve". |
| Has a Personality score of 0 vs. intelligent items. |
| Every ODD level: Gets a Hokotu Shinken manuever; see Kenshiro class. |
| Level 1: Free Martial arts style: Hokuto Shinken (4/1,d*2,+5,h/s,1 Weapon, 3 M/P, 4 Strike, 3 Kick, 1 Lock, 1 Slash, and 3 Vital). |
| CF=3: Level 5: Jerry Player Pick: 0, while attacking, 1/r: Cast a spell. |
| Level 18: Free +4 Strength, +4 Stam leather belt (+7 AC. Note: Stam=Con). |
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